IsometricTileMapComponent constructor
IsometricTileMapComponent(
- SpriteSheet _tileset,
- List<List<int>> matrix, {
- Vector2? destTileSize,
- double? tileHeight,
- Vector2? position,
- Vector2? size,
- Vector2? scale,
- double? angle,
- Anchor? anchor,
- Iterable<Component>? children,
- int? priority,
- ComponentKey? key,
})