SpriteComponent constructor

SpriteComponent({
  1. Sprite? sprite,
  2. bool? autoResize,
  3. Paint? paint,
  4. Vector2? position,
  5. Vector2? size,
  6. Vector2? scale,
  7. double? angle,
  8. double nativeAngle = 0,
  9. Anchor? anchor,
  10. Iterable<Component>? children,
  11. int? priority,
  12. double? bleed,
  13. ComponentKey? key,
})

Creates a component with an empty sprite which can be set later