SpriteGroupComponent<T> constructor

SpriteGroupComponent<T>({
  1. Map<T, Sprite>? sprites,
  2. T? current,
  3. bool? autoResize,
  4. Paint? paint,
  5. Vector2? position,
  6. Vector2? size,
  7. Vector2? scale,
  8. double? angle,
  9. double nativeAngle = 0,
  10. Anchor? anchor,
  11. Iterable<Component>? children,
  12. int? priority,
  13. ComponentKey? key,
})

Creates a component with an empty animation which can be set later.