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events.dart
DisplacementEvent<R>
DisplacementEvent.new constructor
DisplacementEvent.new constructor
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DisplacementEvent<
R
>
constructor
DisplacementEvent<
R
>
(
Game
_game
, {
required
R
raw
,
required
Vector2
deviceStartPosition
,
required
Vector2
deviceEndPosition
,
})
flame package
documentation
events
DisplacementEvent<R>
DisplacementEvent.new constructor
DisplacementEvent class