ParticleEmitterComponent constructor
ParticleEmitterComponent({
- required ParticleEmitter emitter,
- required ParticleRenderer renderer,
- bool removeOnFinish = true,
- bool worldSpace = false,
- bool emitting = true,
- Random? random,
- Vector2? position,
- Vector2? size,
- Vector2? scale,
- double? angle,
- Anchor? anchor,
- Iterable<
Component> ? children, - int? priority,
- ComponentKey? key,