ParticleEmitterComponent constructor

ParticleEmitterComponent({
  1. required ParticleEmitter emitter,
  2. required ParticleRenderer renderer,
  3. bool removeOnFinish = true,
  4. bool worldSpace = false,
  5. bool emitting = true,
  6. Random? random,
  7. Vector2? position,
  8. Vector2? size,
  9. Vector2? scale,
  10. double? angle,
  11. Anchor? anchor,
  12. Iterable<Component>? children,
  13. int? priority,
  14. ComponentKey? key,
})