GpuFrame class abstract interface

A single frame of rendering.

Owns the transient uniform storage shared across the frame's render passes. Obtain one via GpuBackend.beginFrame and finalize it with end.

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

beginRenderPass(GpuRenderTarget target, {required BlendState blend, required DepthStencilState depthStencil}) → GpuRenderPass
Begins a render pass that draws into target using blend and depthStencil state.
end() → void
Finalizes the frame, releasing its transient storage.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited