CameraComponent3D constructor

CameraComponent3D({
  1. double fovY = 60,
  2. Vector3? position,
  3. Quaternion? rotation,
  4. Vector3? target,
  5. Vector3? up,
  6. CameraProjection projection = CameraProjection.perspective,
  7. World3D? world,
  8. Viewport? viewport,
  9. Viewfinder? viewfinder,
  10. Component? backdrop,
  11. List<Component>? hudComponents,
})