CameraComponent3D constructor
CameraComponent3D({
- double fovY = 60,
- Vector3? position,
- Quaternion? rotation,
- Vector3? target,
- Vector3? up,
- CameraProjection projection = CameraProjection.perspective,
- World3D? world,
- Viewport? viewport,
- Viewfinder? viewfinder,
- Component? backdrop,
- List<
Component> ? hudComponents,