transform property
Implementation
final Transform3D transform = Transform3D()
..position = position ?? Vector3.zero()
..rotation = rotation ?? Quaternion.euler(0, 0, 0)
..scale = scale ?? Vector3.all(1);
final Transform3D transform = Transform3D()
..position = position ?? Vector3.zero()
..rotation = rotation ?? Quaternion.euler(0, 0, 0)
..scale = scale ?? Vector3.all(1);