Skin class

Joints and matrices defining a skin.

Inheritance

Constructors

Skin({required GltfRoot root, required GltfRef<Matrix4Accessor>? inverseBindMatrices, required GltfRef<Node>? skeleton, required List<GltfRef<Node>> joints})
Skin.parse(GltfRoot root, Map<String, Object?> map)

Properties

hashCode → int
The hash code for this object.
no setterinherited
inverseBindMatrices → GltfRef<Matrix4Accessor>?
The reference to the accessor containing the floating-point 4x4 inverse-bind matrices. Its accessor.count property MUST be greater than or equal to the number of elements of the joints array. When undefined, each matrix is a 4x4 identity matrix.
final
joints → List<GltfRef<Node>>
Indices of skeleton nodes, used as joints in this skin.
final
root → GltfRoot
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
skeleton → GltfRef<Node>?
The reference to the node used as a skeleton root. The node MUST be the closest common root of the joints hierarchy or a direct or indirect parent node of the closest common root.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited