Scene class

The root nodes of a scene.

Inheritance

Constructors

Scene({required GltfRoot root, required List<GltfRef<Node>> nodes})
Scene.parse(GltfRoot root, Map<String, Object?> map)

Properties

hashCode → int
The hash code for this object.
no setterinherited
nodes → List<GltfRef<Node>>
The references to each root node.
final
root → GltfRoot
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toFlameNodes() → Map<int, ModelNode>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited