flame_state_machine library
Classes
-
State<
T> - Represents a generic state for use in a StateMachine.
-
StateMachine<
T> - A generic finite state machine for managing State transitions.
-
StateTransition<
T> - Represents a transition from one State to another.
Mixins
-
HasStates<
T extends Component> -
A mixin to add state machine capabilities to a Flame
Component.