Flame class
This class holds static references to some useful objects to use in your game.
You can access shared instances of AssetsCache, Images and Device.
Most games should need only one instance of each, and should use this class
to manage that reference.
Constructors
- Flame()
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- assets ↔ AssetsCache
-
Access a shared instance of AssetsCache class.
getter/setter pair
- bundle ↔ AssetBundle
-
Flame asset bundle, defaults to the root bundle but can be globally
changed.
getter/setter pair
- device ↔ Device
-
Access a shared instance of the
Deviceclass.getter/setter pair - images ↔ Images
-
Access a shared instance of the Images class.
getter/setter pair