BoneChain class

Constructors

BoneChain(int index, ActorBone bone, double angle, bool included, TransformComponents transformComponents, Mat2D parentWorldInverse)

Properties

angle ↔ double
getter/setter pair
bone → ActorBone
final
hashCode → int
The hash code for this object.
no setterinherited
included ↔ bool
getter/setter pair
index → int
final
parentWorldInverse → Mat2D
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
transformComponents → TransformComponents
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited