fledge_particles
CPU-driven particle system for Fledge games — emitters, pooling, and presets (fire, smoke, spark, trail).
Installation
dependencies:
fledge_particles: ^0.2.1
Quick Start
import 'package:fledge_ecs/fledge_ecs.dart';
import 'package:fledge_particles/fledge_particles.dart';
import 'package:fledge_render_2d/fledge_render_2d.dart';
Future<void> main() async {
final app = App()
..addPlugin(RenderPlugin())
..addPlugin(const ParticlePlugin());
app.world.spawn()
..insert(Transform2D.from(100, 100))
..insert(GlobalTransform2D.identity())
..insert(ParticleEmitterPresets.fire(texture: myParticleTexture));
await app.run();
}
Documentation
See the Fledge documentation site for guides, API reference, and advanced usage.
License
Apache 2.0 - See LICENSE for details.
Libraries
- fledge_particles
- CPU-driven particle system for Fledge games.