fledge_render_2d
2D rendering for Fledge games — sprites, texture atlases, animation, materials, plus the core render infrastructure (RenderPlugin, Extractors, RenderWorld, render graph) previously shipped as a separate fledge_render package.
Installation
dependencies:
fledge_render_2d: ^0.2.1
Quick Start
import 'package:fledge_ecs/fledge_ecs.dart';
import 'package:fledge_render_2d/fledge_render_2d.dart';
void main() async {
final app = App()
..addPlugin(WallTimePlugin())
..addPlugin(RenderPlugin());
// Spawn a sprite.
app.world.spawn()
..insert(Transform2D.from(100, 200))
..insert(GlobalTransform2D.identity())
..insert(Sprite(texture: playerTexture));
await app.run();
}
Paint the scene into a Flutter widget:
runApp(MaterialApp(home: FledgeRenderView(app: app)));
Documentation
See the Fledge documentation site for guides, API reference, and advanced usage.
License
Apache 2.0 - See LICENSE for details.
Libraries
- fledge_render_2d
- 2D rendering components for Fledge.