ObjectTypeConfig class

Configuration for spawning a specific object type.

Each object type can have its own collider and spawn behavior.

Constructors

ObjectTypeConfig({bool createCollider = true, void onSpawn(EntityCommands entity, TiledObjectData object)?})
const

Properties

createCollider → bool
Whether to create collision shapes from the object's geometry.
final
hashCode → int
The hash code for this object.
no setterinherited
onSpawn → void Function(EntityCommands entity, TiledObjectData object)?
Callback for custom setup when this object type is spawned.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited