TextureLoader typedef
Callback for loading textures.
Platform-specific implementations should handle image loading
and return a TextureHandle with the appropriate ID and dimensions.
Parameters:
path: Path to the image file (relative or absolute depending on loader)width: Expected width in pixels (from tileset metadata)height: Expected height in pixels (from tileset metadata)
Implementation
typedef TextureLoader =
Future<TextureHandle> Function(String path, int width, int height);