TileAnimationSystem class

System that updates tile animations.

Uses the WallTime resource for delta time to advance all TilemapAnimator components each frame.

This system should run in the update stage after WallTimePlugin has updated the WallTime resource.

Constructors

TileAnimationSystem()

Properties

hashCode → int
The hash code for this object.
no setterinherited
meta → SystemMeta
Metadata describing this system's data access patterns.
no setter
runCondition → RunCondition?
Optional condition that determines whether this system should run.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(World world) → Future<void>
Runs the system logic.
shouldRun(World world) → bool
Returns true if this system should run, based on its runCondition.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited