TileAnimationSystem class
System that updates tile animations.
Uses the WallTime resource for delta time to advance
all TilemapAnimator components each frame.
This system should run in the update stage after WallTimePlugin has updated the WallTime resource.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- meta → SystemMeta
-
Metadata describing this system's data access patterns.
no setter
- runCondition → RunCondition?
-
Optional condition that determines whether this system should run.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
World world) → Future< void> - Runs the system logic.
-
shouldRun(
World world) → bool - Returns true if this system should run, based on its runCondition.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited