TileCollider class
Utility for generating collision shapes from Tiled data.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
fromObject(
TiledObjectData obj) → List< CollisionShape> - Converts a Tiled object to collision shapes in LOCAL space.
-
fromTileCollision(
LoadedTileset tileset, int localId, double worldX, double worldY) → List< CollisionShape> - Generates collision shapes from tile collision data.
-
fromTileLayer(
{required Iterable< TileCollisionData> tiles, required double tileWidth, required double tileHeight}) → List<CollisionShape> - Generates collision shapes for all tiles with collision in a layer.
-
mergeRectangles(
List< RectangleShape> rectangles, {double tolerance = 0.001}) → List<RectangleShape> - Merges adjacent rectangle shapes into larger rectangles.