fledge_ui

Retained-mode game HUD/UI and generic placement mode for Fledge — anchor-based layout, containers, text, images, solid panels painted on top of the sprite pipeline, plus a PlacementCorePlugin that runs Stardew-adjacent "drop-a-hotbar-item-into-the-world" flows (mode state, validator seam, world-space ghost preview).

pub package

Installation

dependencies:
  fledge_ui: ^0.2.1

Quick Start

import 'package:fledge_camera_2d/fledge_camera_2d.dart';
import 'package:fledge_ecs/fledge_ecs.dart';
import 'package:fledge_render_2d/fledge_render_2d.dart';
import 'package:fledge_ui/fledge_ui.dart';

final app = App()
  ..addPlugin(RenderPlugin())
  ..addPlugin(const CameraPlugin())
  ..addPlugin(const UiPlugin());

// Score display anchored to the top-left corner.
app.world.spawn()
  ..insert(const UiNode())
  ..insert(const UiAnchorComponent(UiAnchor.topLeft))
  ..insert(const UiOffset(x: 12, y: 12))
  ..insert(UiText(text: 'Score: 0', fontSize: 20));

// Wrap the render view with FledgeUiOverlay.
runApp(FledgeUiOverlay(app: app, child: FledgeRenderView(app: app)));

Documentation

See the Fledge documentation site for guides, API reference, and advanced usage.

License

Apache 2.0 - See LICENSE for details.

Libraries

fledge_ui
Retained-mode game HUD/UI for Fledge.