FSAnimationManager class

Animation state manager for complex animation sequences

Inheritance

Constructors

FSAnimationManager()

Properties

hashCode → int
The hash code for this object.
no setterinherited
hasListeners → bool
Whether any listeners are currently registered.
no setterinherited
mounted → bool
Check if manager is still active
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
dispose() → void
Discards any resources used by the object.
override
getState(String key) → FSAnimationState?
Get current animation state
isRegistered(String key) → bool
Check if animation is registered
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
play(String key) → Future<void>
Play animation by key
registerController(String key, AnimationController controller) → void
Register an animation controller with a unique key
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
reverse(String key) → Future<void>
Reverse animation by key
toString() → String
A string representation of this object.
inherited
unregisterController(String key) → void
Unregister an animation controller

Operators

operator ==(Object other) → bool
The equality operator.
inherited