addExternal method
Registers a resource the engine provides rather than a node: the frame's colour target, the scene depth, the swapchain image.
Implementation
void addExternal(ResourceId id) => _external.add(id.name);
Registers a resource the engine provides rather than a node: the frame's colour target, the scene depth, the swapchain image.
void addExternal(ResourceId id) => _external.add(id.name);