lightmapped property
Whether this mesh's vertex colour is its place in a lightmap.
The renderer branches on it to pick the lightmapped vertex shader, the
way it does on skeleton for the skinned one: the same layout, read
with color.xy as a coordinate and the tint held at white. A level's
brush batches set it when the level came with a map; nothing else does.
Implementation
bool lightmapped = false;