RenderPassDescriptor class final
Everything a pass draws into.
Constructors
-
RenderPassDescriptor({required List<
ColorTarget> colors, DepthTarget? depth}) -
const
Properties
-
colors
→ List<
ColorTarget> -
In shader output order. Two of them exactly once — the scene pass, which
writes lit colour and the surface buffer together.
final
- depth → DepthTarget?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited