ResourceDesc class final
What a node is asking for when it writes a resource.
Constructors
- ResourceDesc({required ResourceId id, required TextureFormat format, ResourceSize size = const FrameFraction(), int sampleCount = 1, StorageMode storageMode = StorageMode.devicePrivate})
-
const
Properties
- format → TextureFormat
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → ResourceId
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sampleCount → int
-
final
- size → ResourceSize
-
final
- storageMode → StorageMode
-
deviceTransientis tile memory: cheaper, and unreadable afterwards. A resource another node declares a read on must not be transient, andFrameResources.declarenow refuses one that is.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resolve(
int frameWidth, int frameHeight) → RenderTargetSpec -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited