kNeutralWeights top-level property

Vector4 kNeutralWeights
final

All the influence on the first joint.

Not all zeros: weights that sum to zero collapse the vertex to the origin, so a mesh missing WEIGHTS_0 would implode rather than simply not deform.

Implementation

final Vector4 kNeutralWeights = Vector4(1.0, 0.0, 0.0, 0.0);