hasBufferView method
Whether accessorsaccessorIndex names a bufferView.
False is legal on its own — every element then reads as zero, which is
exactly what a sparse accessor's own base is meant to be. It is also
the shape a KHR_draco_mesh_compression/EXT_meshopt_compression
primitive's fallback accessor takes when an exporter left the real
data in the extension's own buffer and named no fallback at all —
fmt-15's own reason a caller needs to ask this before reading,
rather than reading and getting a silent, degenerate zero mesh back.
Implementation
bool hasBufferView(int accessorIndex) =>
_accessor(accessorIndex)['bufferView'] is int;