usesMaterialMaps property
Whether the shader samples the normal, occlusion and emissive maps.
The three travel together: every lit model applies all of them, and no unlit or debug model applies any.
Implementation
final bool usesMaterialMaps;
Whether the shader samples the normal, occlusion and emissive maps.
The three travel together: every lit model applies all of them, and no unlit or debug model applies any.
final bool usesMaterialMaps;