UsdzWriter class final
Encodes a ModelDocument as .usdz — fmt-27's own row, and a spike
rather than the feature-complete writer every other format here has:
geometry only, no materials, no hierarchy past one Mesh prim per
surface. What decides whether it grows past that is stated in the plan
as a question — is there demand — and a spike is exactly the size of
thing that can answer it without committing to the rest up front.
One Mesh prim per surface, each with its own transform baked in.
USD has real hierarchy and this writer does not use any of it, for the
same reason StlWriter (../stl/stl_writer.dart) does not: every
surface's placement is its own affair here, and a document with more
than one surface reads as a flat set of siblings under one root rather
than the tree it may have had on the way in.
Every string is ASCII and every number a fixed six decimal places.
A .usda file is text a person can open, but nothing here is meant to
be hand-edited — the fixed formatting is what makes two writes of the
same document byte-identical, the same determinism GltfWriter holds
itself to and for the same reason: a diff that is all whitespace noise
hides the diff that matters.
Constructors
- UsdzWriter(ModelDocument document, {String name = 'model'})
Properties
- document → ModelDocument
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
The
.usdaentry's own name inside the archive, and the rootXformprim's name once sanitized to a legal USD identifier.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
write(
) → Uint8List -
Builds the archive: one
.usdalayer, first — the entry a.usdzreader treats as the default is whichever comes first, which is why nothing else is ever stored ahead of it.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited