kNeutralTangent top-level property
Vector4
kNeutralTangent
final
A unit tangent along +X with a positive bitangent sign.
Arbitrary in direction — any unit vector would do for a mesh with no UVs — but it must not be zero, because the shader normalizes it.
Implementation
final Vector4 kNeutralTangent = Vector4(1.0, 0.0, 0.0, 1.0);