Breakable class final
A block that a ground pound breaks and nothing else does.
The pair to the verb: an attack with nothing to use it on is a key with no door. Deliberately not damageable by anything else — a block that also breaks when a crate falls on it is a block a level cannot rely on.
Properties
- brokeThisStep ↔ bool
-
True on the step it broke.
getter/setter pair
- collider → Collider
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isBroken → bool
-
no setter
- name → String?
-
What other entities call this one, when anything does.
finalinherited
- origin → Vector3
-
Where this is, for anything that wants to make a noise there.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- world → MechanismWorld
-
The world this belongs to, once it has been added to one.
no setterinherited
Methods
-
activate(
Activation by) → ActivationOutcome - Nothing activates a block. A pound breaks it, and a pound is a body arriving rather than a hand reaching out.
-
collect(
MechanismEvents into) → void -
Reports what happened to this mechanism since the last collection.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
restore(
Map< String, Object?> from) → void - Both directions, for the reason written out at Crumbling.restore.
-
save(
) → Map< String, Object?> - What this mechanism holds that a save has to carry.
-
shatter(
) → bool - Breaks it, if it is not already broken. Returns whether it broke now.
-
step(
double dt) → void -
Advances by
dt. Called every simulation step, for every mechanism. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited