GPUBindGroupLayoutEntry.buffer constructor
GPUBindGroupLayoutEntry.buffer({
- int binding,
- int visibility,
- GPUBufferBindingLayout buffer,
A uniform or storage buffer at binding.
Exactly one of buffer, sampler, texture and storageTexture may
be present, and this is why there are three constructors here rather than
one with four optional members. A layout entry with two of them is a
validation error, one with none is a validation error, and both arrive
asynchronously as a pipeline that does not work. Named constructors turn
the whole question into one the compiler answers.
visibility is a bitwise or of GpuShaderStage values.
Implementation
external factory GPUBindGroupLayoutEntry.buffer({
int binding,
int visibility,
GPUBufferBindingLayout buffer,
});