GPUBindGroupLayoutEntry.texture constructor

GPUBindGroupLayoutEntry.texture({
  1. int binding,
  2. int visibility,
  3. GPUTextureBindingLayout texture,
})

A sampled texture at binding. See the buffer constructor for why these are separate.

Implementation

external factory GPUBindGroupLayoutEntry.texture({
  int binding,
  int visibility,
  GPUTextureBindingLayout texture,
});