GPUBufferBinding constructor
offset must be a multiple of the device's
minUniformBufferOffsetAlignment, and size omitted means the rest of
the buffer.
Implementation
external factory GPUBufferBinding({GPUBuffer buffer, int offset, int size});
offset must be a multiple of the device's
minUniformBufferOffsetAlignment, and size omitted means the rest of
the buffer.
external factory GPUBufferBinding({GPUBuffer buffer, int offset, int size});