createView method

GPUTextureView createView([
  1. GPUTextureViewDescriptor descriptor
])

A view of the whole texture, or of the slice descriptor names.

The descriptor is what makes cube faces and render-to-mip possible. baseArrayLayer picks a cube face and baseMipLevel picks a level to attach, and both of those are things the contract asks for — createCubeRenderTarget and supportsRenderToMip — that OpenGL ES needs separate machinery for and WebGPU treats as one ordinary attachment.

Implementation

external GPUTextureView createView([GPUTextureViewDescriptor descriptor]);