GpuBufferUsage class abstract final

What a buffer may be used for, declared when it is made and never after.

Not a hint. A buffer created with vertex cannot be bound as an index buffer later, which is why GeometryUsage reaches this far down and is one of the places the contract turned out not to be describing a single API.

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

copyDst → const int
copySrc → const int
index → const int
indirect → const int
mapRead → const int
mapWrite → const int
queryResolve → const int
storage → const int
uniform → const int
vertex → const int