What a texture may be used for.
renderAttachment and textureBinding together are the ordinary case for anything the renderer draws into and then samples; copySrc is what a readback needs and is worth leaving off the textures nobody reads back.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- copyDst → const int
- copySrc → const int
- renderAttachment → const int
- storageBinding → const int
- textureBinding → const int