GpuTextureUsage class abstract final

What a texture may be used for.

renderAttachment and textureBinding together are the ordinary case for anything the renderer draws into and then samples; copySrc is what a readback needs and is worth leaving off the textures nobody reads back.

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

copyDst → const int
copySrc → const int
renderAttachment → const int
storageBinding → const int
textureBinding → const int