WebGpuBindingLayouts.of constructor
WebGpuBindingLayouts.of(
- GPUDevice gpu,
- WebGpuPipeline pipeline
The layouts for pipeline, built against gpu.
Implementation
factory WebGpuBindingLayouts.of(GPUDevice gpu, WebGpuPipeline pipeline) {
final shapes = pipeline.groups;
final groups = <GPUBindGroupLayout>[
for (var group = 0; group < shapes.length; group++)
gpu.createBindGroupLayout(
GPUBindGroupLayoutDescriptor(
label: '${pipeline.name} group $group',
entries: _entriesOf(shapes[group]).toJS,
),
),
];
return WebGpuBindingLayouts._(
gpu.createPipelineLayout(
GPUPipelineLayoutDescriptor(
label: pipeline.name,
bindGroupLayouts: groups.toJS,
),
),
groups,
shapes,
);
}