AiConfirmation class

An approve/deny card for actions an agent wants to take (running a tool, sending an email, making a purchase) — the human-in-the-loop gate.

The card only reports intent through onConfirm/onDeny. The host (or the agent engine) executes and persists the decision and reflects it back through status, so a settled card survives rebuilds, list eviction and restarts without offering the buttons again.

Inheritance

Constructors

AiConfirmation({Key? key, required String title, String? description, String? confirmLabel, String? denyLabel, VoidCallback? onConfirm, VoidCallback? onDeny, IconData icon = Icons.shield_outlined, AiConfirmationTone tone = AiConfirmationTone.neutral, AiConfirmationStatus status = AiConfirmationStatus.awaiting})
Creates a confirmation card.
const

Properties

confirmLabel → String?
Label for the confirm button. Defaults to the localized "Allow".
final
denyLabel → String?
Label for the deny button. Defaults to the localized "Deny".
final
description → String?
Optional supporting detail.
final
hashCode → int
The hash code for this object.
no setterinherited
icon → IconData
Leading icon.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onConfirm → VoidCallback?
Called when the user approves.
final
onDeny → VoidCallback?
Called when the user denies.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
status → AiConfirmationStatus
The host-owned lifecycle state. Only AiConfirmationStatus.awaiting shows the buttons; other states show a status line instead.
final
title → String
The action being confirmed.
final
tone → AiConfirmationTone
The action's weight, which restyles the confirm button. Defaults to AiConfirmationTone.neutral (the original accent look).
final

Methods

build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited