CockpitSurfaceState class final

Inheritance

Constructors

CockpitSurfaceState()

Properties

context → BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
mounted → bool
Whether this State object is currently in a tree.
no setterinherited
registry → CockpitTargetRegistry
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
widget → CockpitSurface
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
captureScreenshot(CockpitScreenshotRequest request, {double pixelRatio = 1.0}) → Future<CockpitCapturedScreenshot>
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant CockpitSurface oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
override
ensureLocatorVisible(CockpitLocator locator, {Duration duration = const Duration(milliseconds: 220), CockpitRevealAlignment alignment = CockpitRevealAlignment.nearest, double padding = 0, double offset = 0}) → Future<bool>
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
performGesture(CockpitGestureAction action, {CockpitGestureDelay? delay}) → Future<void>
probeVisibleLocator(CockpitLocator locator, {CockpitCommandType? requiredCommand}) → CockpitTargetResolutionResult
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
resolveDismissAction() → CockpitSemanticActionHandler?
scrollByViewport({bool reverse = false, double viewportFraction = 0.8, String? scrollableKey, CockpitLocator? targetLocator, CockpitLocator? scrollableLocator, Duration duration = const Duration(milliseconds: 220), CockpitGestureProfile gestureProfile = CockpitGestureProfile.userLike, bool continuous = false, bool postScrollEnsureVisible = true, bool probeDuringScroll = true}) → Future<CockpitScrollStepResult>
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
snapshot({CockpitSnapshotOptions options = const CockpitSnapshotOptions()}) → CockpitSnapshot
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringShort() → String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited