highQualitySH property
bool
get
highQualitySH
When true, evaluate spherical harmonics per-splat every frame (highest quality). When false, use the cheaper resolve-pass approximation that evaluates SH once per splat with a single global view direction.
Implementation
bool get highQualitySH;
set
highQualitySH
(bool value)
Implementation
set highQualitySH(bool value);