highQualitySH property

bool get highQualitySH

When true, evaluate spherical harmonics per-splat every frame (highest quality). When false, use the cheaper resolve-pass approximation that evaluates SH once per splat with a single global view direction.

Implementation

bool get highQualitySH;
set highQualitySH (bool value)

Implementation

set highQualitySH(bool value);