LudoEngineRollResult class

Constructors

LudoEngineRollResult({required LudoGameState state, required bool passed, bool forfeited = false})
const

Properties

forfeited → bool
True if the roll was forfeited by LudoDiceRules.forfeitStreak.
final
hashCode → int
The hash code for this object.
no setterinherited
passed → bool
True if the turn passed to the next player without a move (no legal moves, or the roll was forfeited).
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state → LudoGameState
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited