alwaysLoadAndPrune property
Always load and update tiles for every map event.
Implementation
static final alwaysLoadAndPrune =
TileUpdateTransformer.fromHandlers(handleData: (event, sink) {
sink.add(event);
});
Always load and update tiles for every map event.
static final alwaysLoadAndPrune =
TileUpdateTransformer.fromHandlers(handleData: (event, sink) {
sink.add(event);
});