CollisionNode<T> constructor
const
CollisionNode<T> ({
- required Key key,
- required LatLng anchor,
- Alignment alignment = Alignment.center,
- EdgeInsets? margin,
- bool rotate = false,
- Size? knownSize,
- WidgetBuilder? measureBuilder,
- int priority = 10,
- int category = CollisionLayerBits.label,
- int collisionMask = CollisionLayerBits.label | CollisionLayerBits.anchor,
- Rect? anchorRectPx,
- bool drawConnector = true,
- T? data,
Implementation
const CollisionNode({
required this.key,
required this.anchor,
this.alignment = Alignment.center,
this.margin,
this.rotate = false,
this.knownSize,
this.measureBuilder,
this.priority = 10,
this.category = CollisionLayerBits.label,
this.collisionMask = CollisionLayerBits.label | CollisionLayerBits.anchor,
this.anchorRectPx,
this.drawConnector = true,
this.data,
});