CollisionNode<T> constructor

const CollisionNode<T>({
  1. required Key key,
  2. required LatLng anchor,
  3. Alignment alignment = Alignment.center,
  4. EdgeInsets? margin,
  5. bool rotate = false,
  6. Size? knownSize,
  7. WidgetBuilder? measureBuilder,
  8. int priority = 10,
  9. int category = CollisionLayerBits.label,
  10. int collisionMask = CollisionLayerBits.label | CollisionLayerBits.anchor,
  11. Rect? anchorRectPx,
  12. bool drawConnector = true,
  13. T? data,
})

Implementation

const CollisionNode({
  required this.key,
  required this.anchor,
  this.alignment = Alignment.center,
  this.margin,
  this.rotate = false,
  this.knownSize,
  this.measureBuilder,
  this.priority = 10,
  this.category = CollisionLayerBits.label,
  this.collisionMask = CollisionLayerBits.label | CollisionLayerBits.anchor,
  this.anchorRectPx,
  this.drawConnector = true,
  this.data,
});