screenPriority<T> function

int screenPriority<T>(
  1. CollisionNode<T> node,
  2. Offset viewCenter,
  3. MapCamera cam
)

Implementation

int screenPriority<T>(CollisionNode<T> node, Offset viewCenter, MapCamera cam) {
  if (node.priority <= 1) return node.priority;
  final p = cam.latLngToScreenOffset(node.anchor);
  return 2 + ((p - viewCenter).distance ~/ 50);
}