StickyNearestStrategy class
Collision strategy that searches near the previous offset first.
- Implemented types
Constructors
- StickyNearestStrategy({int directions = 24, double? radialStep, double hysteresisPx = 2})
-
const
Properties
- directions → int
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hysteresisPx → double
-
final
- radialStep → double?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
place<
T> ({required MapCamera cam, required Size viewport, required List< CollisionNode< nodes, required CollisionOptions options, required SpatialHashGrid grid, required Map<T> >Key, Offset> previousOffsets}) → List<CollisionPlacement> -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited