onDragUpdate method
Handle drag updates (e.g., debounced position change callbacks).
Implementation
@override
void onDragUpdate(Marker item, LatLng origin, LatLng current) {
// Logic from MarkerController._emitDragDebounced
if (item is InteractiveMarker) {
item.gestureOptions?.onPositionChanged?.call(origin, current);
}
// New generic spatial update call
// Note: This isn't exactly mapping 1:1 to onMarkerPositionChanged(item, origin, current)
// because generic onSpatialUpdate takes (newEntity, oldEntity).
// But drag update is transient.
// The previous onMarkerPositionChanged was: void Function(Marker marker, LatLng oldPoint, LatLng newPoint)? onMarkerPositionChanged;
// The new one is onSpatialUpdate(T entity, T oldEntity).
// We cannot construct T oldEntity easily here with just points.
// However, onDragUpdate is primarily for FEEDBACK during drag, not necessarily committed change.
// If the user relied on onMarkerPositionChanged for live feedback of the marker point,
// they might need to inspect the transient state instead or we fire the callback with fabricated entities?
// BUT, onSpatialUpdate is usually for committed changes or explicit moves?
// Actually, check options.dart:
// OnSpatialUpdateCallback<T> = void Function(T entity, T oldEntity);
// Be careful relying on it for high-frequency drag updates if constructing entities is expensive.
// For now, we will leave this empty or if critical, we'd need to fetch old entity state from controller/history?
// But Logic class doesn't have access to controller state.
// The previous code: editOptions.onMarkerPositionChanged?.call(item, origin, current);
// 'item' here is the marker being dragged (the transient one potentially or the source one?).
// Usually source one passed to onDragUpdate.
}