Status class

Game status and telemetry

Constructors

Status({required int game, required int round, required bool turn, required int hand, required int floor, required List<int> seed})
const
Status.fromRef(Status data)
factory

Properties

floor → int
final
game → int
final
hand → int
final
hashCode → int
The hash code for this object.
no setteroverride
round → int
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
seed → List<int>
final
turn → bool
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
override