usesLightmapVariant property
Whether this material draws with its baked-lightmap variant, which reads
the diffuse ambient from a lightmap instead of the environment's SH
coefficients (and so declares no sh_coefficients sampler).
The shaders assigned here must already be the lightmap entries; this only tells bind which engine resources those entries declare.
Implementation
@protected
bool get usesLightmapVariant => false;