colliders static method
Draws the wireframe of every Collider in the root subtree, posed the
way the simulation sees it.
Triggers draw in triggerColor so they stand apart from solid volumes.
Implementation
static void colliders(
Node root, {
vm.Vector4? color,
vm.Vector4? triggerColor,
int segments = 16,
}) {
final solid = color ?? vm.Vector4(0.2, 1.0, 0.4, 0.9);
final trigger = triggerColor ?? vm.Vector4(1.0, 0.85, 0.2, 0.9);
for (final collider in root.getComponents<Collider>()) {
shape(
collider.shape,
root.globalTransform.multiplied(collider.localPose),
color: collider.isTrigger ? trigger : solid,
segments: segments,
);
}
for (final child in root.children) {
colliders(child, color: solid, triggerColor: trigger, segments: segments);
}
}